I am a concept artist with an architecture-trained, multidisciplinary background, with a strong interest in visual development through space, atmosphere, and story. I design through drawing, using spatial logic, research-driven development, and iterative processes to build immersive and believable worlds. I am especially drawn to scene and environment design, where the audience begins to understand a world before a character even appears. Iteration is central to my process, and I actively combine 2D and 3D techniques to improve speed, flexibility, and refinement while continuing to explore new tools and technologies that keep my workflow current.